Use case: stylized-concept. Asset type: landscape environment production reference board, one coherent scene expanded into multiple newly generated views.
Input images: first 2 images are scene CONTENT references. Last image is LAYOUT reference only: copy its editorial hierarchy, not its reeds, landscape, words or video subtitle.
Primary request: Create a polished landscape scene asset board for SHITUOLING / BURNING SETTLEMENT. The empty settlement street below Shituoling fortress. Preserve charred timber houses with Chinese tiled roofs, a winding cobblestone road leading towards the pagoda citadel, singed hanging cloth banners, ember-lit windows and smoky mountain backdrop from the content references. No fleeing people, demons, bodies or weapons. A reusable empty environment rather than an action screenshot.
Layout: white/ivory clean paper, straight rectangular panels with continuous clearly visible pure-white gutters, no overlapping frames. Landscape 3:2 canvas. A narrow title strip at top reads exactly "SHITUOLING / BURNING SETTLEMENT" and "ENVIRONMENT STUDY / 01". Upper 60 percent: one dominant establishing shot occupies LEFT TWO THIRDS; RIGHT THIRD has three equal stacked landscape panels: distant atmosphere, mid-distance atmosphere, backlit atmosphere. Middle 23 percent: four equal landscape panels across, in order alternate angle A, alternate angle B, detail a burned timber wall and curved roof tiles, detail  cobblestones, ash and broken wooden beams. Bottom 12 percent: four equal panels, in order a six-swatch color palette, the same establishing view in dawn light, overcast light, and night light. Exactly 12 panels total: 1 hero + 3 atmosphere + 4 angles/details + 4 palette/lighting. Small English labels may appear ONLY in gutter above each panel, never inside artwork. No annotations inside image regions. Do not reproduce the large subtitle or watermarks from the layout reference.
Style: richly detailed cinematic Chinese dark-fantasy environment concept art with physically plausible materials and readable silhouettes. Controlled contrast; detailed shadows should remain visible. The architecture and geography must stay recognisably the same across camera and light studies. Newly generate every image, do not merely crop source images. No characters, blood, corpses, graphic violence, extra locations, branding or UI. This is a designed scene concept board, not a map or a verified 3D model.
