Use case: stylized-concept. Asset type: landscape environment production reference board, one coherent scene expanded into multiple newly generated views.
Input images: first 3 images are scene CONTENT references. Last image is LAYOUT reference only: copy its editorial hierarchy, not its reeds, landscape, words or video subtitle.
Primary request: Create a polished landscape scene asset board for SHITUOLING / CELESTIAL BATTLEFIELD. The empty broad stone courtyard under a colossal circular storm-cloud aperture, gold-white light shafts, distant jagged mountains and layered Shituoling pagoda walls. Preserve the environment's dark bronze, ash gray and pale gold atmosphere. No characters, faces in clouds, creatures or giant staff; leave the central courtyard clean for later character staging. The sky opening is an atmospheric event rather than a built object.
Layout: white/ivory clean paper, straight rectangular panels with continuous clearly visible pure-white gutters, no overlapping frames. Landscape 3:2 canvas. A narrow title strip at top reads exactly "SHITUOLING / CELESTIAL BATTLEFIELD" and "ENVIRONMENT STUDY / 01". Upper 60 percent: one dominant establishing shot occupies LEFT TWO THIRDS; RIGHT THIRD has three equal stacked landscape panels: distant atmosphere, mid-distance atmosphere, backlit atmosphere. Middle 23 percent: four equal landscape panels across, in order alternate angle A, alternate angle B, detail a courtyard parapet with carved stone, detail  ground cracks with illuminated dust and embers. Bottom 12 percent: four equal panels, in order a six-swatch color palette, the same establishing view in dawn light, overcast light, and night light. Exactly 12 panels total: 1 hero + 3 atmosphere + 4 angles/details + 4 palette/lighting. Small English labels may appear ONLY in gutter above each panel, never inside artwork. No annotations inside image regions. Do not reproduce the large subtitle or watermarks from the layout reference.
Style: richly detailed cinematic Chinese dark-fantasy environment concept art with physically plausible materials and readable silhouettes. Controlled contrast; detailed shadows should remain visible. The architecture and geography must stay recognisably the same across camera and light studies. Newly generate every image, do not merely crop source images. No characters, blood, corpses, graphic violence, extra locations, branding or UI. This is a designed scene concept board, not a map or a verified 3D model.
