Learn · Play · Build
Let’s learn, play, and build great things.
I like making hard things simpler and building tools that give people back their time. This is my corner of the internet — where I think out loud, learn in the open, and tinker. Come say hi.
Selected work
All projects →Character Vitrine
From found references to reusable character assets and new worlds. →
A published character collection with 100 generated 2D assets across five forms and related studies, large previews with design notes, and individual, form, collection, and custom-selection ZIP downloads on a dedicated Frost Luan page, reached from the Vitrine collection landing page. Shituoling adds six character studies and 72 generated assets, with dedicated character pages and source credit. Three scene boards add 36 generated environment studies, with dedicated scene pages, full-board previews and individual, category and selection downloads. Download menus offer lossless originals or smaller Standard and Small WebP exports, including ZIP selections, without enlarging source images. 67 regenerated higher-resolution character images appear in previews and a High-res download option. Originals are retained; assets without a regenerated version explicitly fall back to originals. Framing and design consistency still need refinement in some regenerated views. Character relationships and a navigable scene map are planned. A separate local curator handles ingestion and extraction; 3D and motion remain future work.
In progress · Dormant
Started Updated Milestone
MiniTorch
A deep-learning framework built from scratch, verified against PyTorch →
Gradients and losses match PyTorch numerically. Enough of a framework to train real models, with every line accounted for.
Status not recorded · Dormant
rayTracing
A physically-based ray tracer that scales to O(log n) intersections →
Intersection cost drops to O(log n), turning scenes that crawled into ones that render in a reasonable time.
Status not recorded · Dormant
About →
Who I am and what I’m chasing.
Writing →
Thinking out loud — notes on what I’m learning.
Projects →
Things I’ve built, and how they work.
Playground →
Experiments, demos, and half-finished ideas.